“I hate to bring this story up, but this is probably as good a place to do it. John Romero never worked on Quake, or Doom, or Wolfenstein. But it’s even more fucked up than that.” … Continue readingThe Truth About John Romero
“[I]f you want the best singleplayer and multiplayer skirmishes in a genre which is heavily defined by the number of moving parts, then you start by cutting out the phase of play that looks more like the beginning of a chess game and less like the awesome simulation of war that RTS can be.” … Continue readingIt’s Time to Fix the RTS Earlygame
“[W]hat I can assure you is that the game which forces you to demonstrate competency and mastery of a universe—often to the point where that universe is burned into your brain—is going to lead to a more satisfying and memorable impression than the passive experience that’s as challenging as a cheap television show.” … Continue readingOn Difficulty
“Everything about this show—from the corporate influence, to the structure, and pacing, to the horrible choice of entertainment options—is partially or absolutely the work of one Geoff Keighley, the Lord and Master of Doing the Dew. But talk is cheap and so is this awards ceremony. Let’s get to business.” … Continue readingThe Game Awards 2014 Sing-Along Guide
“[I]n roughly the same time that a variety of genres went from proof of concept to their apex, the dota genre has gone from Defense of the Ancients…to Dota 2.” … Continue readingWhy Dota Sucks — Conclusion
“What the creators of Defense of the Ancients inadvertently pioneered was a game model that was designed to defeat the decline of novelty, a game which can offer new situations even as a world of replays, video streamers, salaried players, and tens of millions of players hammer down on it.” … Continue readingWhy Dota Sucks — 12. Novelty (Why Dota is Acclaimed)
“[I]f your game does not give veteran players the agency to overcome lousy teammates, and if your game does not give weaker players the game modes where they can learn the game without inconveniencing others, then the inevitable result is a community of raving lunatics.” … Continue readingWhy Dota Sucks — 11. Why Dota is "Toxic"
“I do not want a game of weak logic where the theory changes because its creator wants to balance a matchup, and I do not want a game where it is more convenient to learn things by reading a guide than it is to play it. I want games which are worlds, and have rulesets which are confident and strong enough to convince me that is absolutely what they are.” … Continue readingWhy Dota Sucks — 9. Dota Obscura