Five Nights at Freddy's

Five Nights at Freddy's

Michael LowellJan 10, 20150
“As a sum of all parts, Freddy’s is a little like walking into the Hadron Collider and bragging about the volcano you brought to your school science fair.”
On Difficulty

On Difficulty

Michael LowellDec 30, 20140
“[W]hat I can assure you is that the game which forces you to demonstrate competency and mastery of a universe—often to the point where that universe is burned into your brain—is going to lead to a more satisfying and memorable impression than the passive experience that’s as challenging as a cheap television show.”
On "Toxic" Behavior

On "Toxic" Behavior

Michael LowellDec 21, 20140
“So, I’ll leave one message for the videogame industry and concerned citizens: If you want to stop toxic behavior, then stop buying and building games that encourage it.”
Star Wars Jedi Knight: Dark Forces II

Star Wars Jedi Knight: Dark Forces II

Licentious HowlerDec 16, 20140
“I need to stress that Jedi Knight is not a bad game because it’s not Dark Forces, nor is it really a bad game in general, it’s rather of a fairly average pedigree. But almost every core addition wasn’t thought out well enough to reach its full potential and what unique assets there are simply don’t set it apart as its own class of quality—not by a long shot.”
The Game Awards 2014 Sing-Along Guide

The Game Awards 2014 Sing-Along Guide

Michael LowellDec 11, 20140
“Everything about this show—from the corporate influence, to the structure, and pacing, to the horrible choice of entertainment options—is partially or absolutely the work of one Geoff Keighley, the Lord and Master of Doing the Dew. But talk is cheap and so is this awards ceremony. Let’s get to business.”
Why Dota Sucks — Conclusion

Why Dota Sucks — Conclusion

Michael LowellNov 13, 20140
“[I]n roughly the same time that a variety of genres went from proof of concept to their apex, the dota genre has gone from Defense of the Ancients…to Dota 2.”
Why Dota Sucks — 13. Why Dota is Popular

Why Dota Sucks — 13. Why Dota is Popular

Michael LowellNov 10, 20140
“So let’s explain the real reason that dota became popular. It has nothing to do with the quality of any dota game.”
Why Dota Sucks — 12. Novelty (Why Dota is Acclaimed)

Why Dota Sucks — 12. Novelty (Why Dota is Acclaimed)

Michael LowellNov 5, 20140
“What the creators of Defense of the Ancients inadvertently pioneered was a game model that was designed to defeat the decline of novelty, a game which can offer new situations even as a world of replays, video streamers, salaried players, and tens of millions of players hammer down on it.”
Why Dota Sucks — 11. Why Dota is "Toxic"

Why Dota Sucks — 11. Why Dota is "Toxic"

Michael LowellOct 31, 20142
“[I]f your game does not give veteran players the agency to overcome lousy teammates, and if your game does not give weaker players the game modes where they can learn the game without inconveniencing others, then the inevitable result is a community of raving lunatics.”
Why Dota Sucks — 10. Dota and Teamwork

Why Dota Sucks — 10. Dota and Teamwork

Michael LowellOct 24, 20140
“In other words, dota is defined by “teamwork” because its creators have failed to provide anything but teamwork.”
Why Dota Sucks — 9. Dota Obscura

Why Dota Sucks — 9. Dota Obscura

Michael LowellOct 16, 20140
“I do not want a game of weak logic where the theory changes because its creator wants to balance a matchup, and I do not want a game where it is more convenient to learn things by reading a guide than it is to play it. I want games which are worlds, and have rulesets which are confident and strong enough to convince me that is absolutely what they are.”
Why Dota Sucks — 8. Balance

Why Dota Sucks — 8. Balance

Michael LowellOct 6, 20140
“How can the Dota series be balanced if we are now nearly a dozen years past its conception, and yet, it always seems like someone has to go back and make a correction? And how can dota games be balanced if nobody seems confident enough to stake their reputation on a current version of the game?”
Why Dota Sucks — 7. Complexity Through Choice

Why Dota Sucks — 7. Complexity Through Choice

Michael LowellSep 30, 20142
“The interactions created by those parts—where teams of five lead a small number of computer-controlled allies down lanes on a single base map—are less complex than what you can find in competing genres.”
Why Dota Sucks — 6. The Chess Pieces

Why Dota Sucks — 6. The Chess Pieces

Michael LowellSep 22, 20141
“So you see, dota players have sold themselves a myth that their games feature some of the most complex and diverse character rosters in videogames…but are bound to one of the simplest control schemes in the entire medium, and are built around a character template that was merely a subset of an RTS game.”
Why Dota Sucks — 5. Auto-Attacking

Why Dota Sucks — 5. Auto-Attacking

Michael LowellSep 14, 20140
“And if you would argue that dota actually improves itself by automating the repetition, you are arguing the repetitive elements in these games are so awful that it is better to forego them entirely.
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