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Why Dota Sucks — 2. The Crude Birth of a Genre

“As manifested today and through significant revision, the history of the dota genre is the history of amateur game designers using their limited resources to manipulate a game engine which was never designed for formal modification, never designed for traditional action games, and was demonstrably terrible at doing many of the things that were commonplace in videogames.” … Continue readingWhy Dota Sucks — 2. The Crude Birth of a Genre

Why Dota Sucks — Introduction

“I expect some will suggest that a scathing rebuttal of a genre which is being played at prize tournaments and by tens of millions of people means that I do not enjoy videogames. … When the reality is that I love them enough to take the knife to a popular and emerging game genre and provide a series of answers which demonstrate an incredible love of videogames.” … Continue readingWhy Dota Sucks — Introduction