News

Why Dota Sucks — 4. Scope, Scale, and War

“Here we have games throwing incredible simulations of war and civilization at the player, delighting their audiences and pushing consumer technology to its limits. So, the question is: Why, exactly, would I give a shit if a dota game is throwing a few dozen soldiers and five-man teams down a corridor of small, static environments?” … Continue readingWhy Dota Sucks — 4. Scope, Scale, and War

Why Dota Sucks — 2. The Crude Birth of a Genre

“As manifested today and through significant revision, the history of the dota genre is the history of amateur game designers using their limited resources to manipulate a game engine which was never designed for formal modification, never designed for traditional action games, and was demonstrably terrible at doing many of the things that were commonplace in videogames.” … Continue readingWhy Dota Sucks — 2. The Crude Birth of a Genre

Why Dota Sucks — Introduction

“I expect some will suggest that a scathing rebuttal of a genre which is being played at prize tournaments and by tens of millions of people means that I do not enjoy videogames. … When the reality is that I love them enough to take the knife to a popular and emerging game genre and provide a series of answers which demonstrate an incredible love of videogames.” … Continue readingWhy Dota Sucks — Introduction