“The free camera is not essential to the experience, and countless excellent games have shown that in the context of a character-action game, it is the inferior option.” … Continue readingWhy Dota Sucks — 3. The Camera
“As manifested today and through significant revision, the history of the dota genre is the history of amateur game designers using their limited resources to manipulate a game engine which was never designed for formal modification, never designed for traditional action games, and was demonstrably terrible at doing many of the things that were commonplace in videogames.” … Continue readingWhy Dota Sucks — 2. The Crude Birth of a Genre
“Skilled play is simply one means to exploring and understanding the games in question. What matters is whether or not you know what the hell you’re talking about.” … Continue readingWhy Dota Sucks — 1. Why I Am a Dota Expert
“I expect some will suggest that a scathing rebuttal of a genre which is being played at prize tournaments and by tens of millions of people means that I do not enjoy videogames. … When the reality is that I love them enough to take the knife to a popular and emerging game genre and provide a series of answers which demonstrate an incredible love of videogames.” … Continue readingWhy Dota Sucks — Introduction
“For this reason, it’s simply the easiest and most effective to identify the genre with the game that brought it wide popularity and codified most everything commonly associated with the genre today.” … Continue readingWhy Dota Sucks — Prologue: Why Call the Genre "Dota"?
“I don’t care whether the journalists handed out their “universal acclaim” and I don’t care whether the “pros” say it’s good. It is my absolute fucking right to ditch your game, call it what it is, and move on to something else.” … Continue readingThe Hundred Hours Fallacy
“Welcome to an early access article on Learn to Counter! Get instant access and start reading! Get involved with this article as it develops! Your voice counts!” … Continue readingThe Dota Book (Early Access)
“Downloadable content says, “We have a game here that is worth playing. What can we do to add more content?” An expansion pack says, “We have a game here that is worth playing. What can we do to make the content better?”” … Continue readingWhy Expansion Packs Are Superior to DLC