It’s Time to Fix the RTS Earlygame

“[I]f you want the best singleplayer and multiplayer skirmishes in a genre which is heavily defined by the number of moving parts, then you start by cutting out the phase of play that looks more like the beginning of a chess game and less like the awesome simulation of war that RTS can be.”

On Difficulty

“[W]hat I can assure you is that the game which forces you to demonstrate competency and mastery of a universe—often to the point where that universe is burned into your brain—is going to lead to a more satisfying and memorable impression than the passive experience that’s as challenging as a cheap television show.”

Why Expansion Packs Are Superior to DLC

“Downloadable content says, “We have a game here that is worth playing. What can we do to add more content?” An expansion pack says, “We have a game here that is worth playing. What can we do to make the content better?””